
DATA HEIST
Your crew hits a corporate network, not a bank vault. It starts on the street with a briefcase and ends with a meeting in a quiet corner of the city. Every step has its own risk.
HOW IT PLAYS
1. Briefcase robbery. Some office workers in Vinewood and Rockford Hills carry a briefcase. Point a gun at them and their hands go up. Sometimes the case has a USB stick inside.
2. The USB stick. Holiday photos and a note. The note tells which network cabinets are live, which tools to bring and which laptop the stick fits.
3. Sabotage. Two cabinets have to be down at the same time. Crowbar the lock, cut the wires in the right order or solve the fuse board, then force the node down with a tablet.
4. Hacking. At the laptop the crew plays 4 random minigames out of 9 while the trace keeps rising.
5. The accountant. The money waits for a few hours. The accountant moves between spots and keeps his own hours. Players only get hints. Small talk first, then the password.
6. Payout. Clean money in a metal briefcase. Open it to get the cash.
FEATURES
• 9 hacking minigames: Frequency Tuning, Packet Intercept, Handshake Replay, Key Lock, Register Patch, Code Search, Dot Hack, Circuit Breaker, Fingerprint Match
• Minigame difficulty per company security level
• Company firewalls: bosses buy a firewall at their own company terminal. It raises the security level by one until it expires or a successful hack takes it down
• Two-tone wire cutting with a hold, or a fuse board puzzle where every lever flips its neighbours
• Armed hold-up for the briefcase (melee weapons don't count)
• Accountant with moving spots, own hours, small talk and a password
• Undercover cop with a panic button, suspect description and escape direction
• Police alerts with a chance: hold-up, high trace, money pickup witness
• Data leak: a successful heist can leak a character's records, and a courier waits for the first player to show up
• Money paid in a metal briefcase item with an opening animation
• Dialogue in its own terminal-style window or plain ox_lib, set in the config
• Company alerts go to the boss's phone automatically (17mov, lb-phone, qb-phone) or as a notify
• Minimum police and minimum crew checks
• All texts in locale files, English and Finnish included
• DevMode to test the whole chain alone, with easy minigames
COMPATIBILITY
• Frameworks: ESX, Qbox (QBCore coming soon)
• Required: ox_lib, oxmysql, ox_target or qb-target
• Recommended: ox_inventory (USB metadata, money briefcase, leak items)
• Optional: tk_dispatch, tk_housing, lb-phone, 17mov, qb-phone
• Framework, target, inventory, banking and phone are detected automatically
CONFIGURATION
Everything is in config.lua: cooldowns, chances, rewards, police and crew requirements, cabinets, laptops, accountant spots, courier spots, firewall price and duration, minigames and their difficulty. Spot names, hints and dialogue are in locales/en.lua and locales/fi.lua.
config.lua, the locale files and the install files are open. The rest is protected with Cfx escrow.
INSTALLATION
1. Put ad_dataheist in your resources folder.
2. Add the items from install/ to ox_inventory/data/items.lua and copy the images.
3. ensure ad_dataheist after its dependencies.
4. The database tables are created on the first start.
VERSION 0.1.2
• Company firewalls
• Dialogue style option (own theme or ox_lib)
• Automatic phone detection for company alerts
• All texts through the locale files
• Fixes and smaller improvements